Package java.awt
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A container can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
Each Component object is limited in its maximum size and its location
because the values are stored as an integer. Also, a platform may further
restrict maximum size and location coordinates. The exact maximum values are
dependent on the platform. There is no way to change these maximum values,
either in Java code or in native code. These limitations also impose
restrictions on component layout. If the bounds of a Component object exceed
a platform limit, there is no way to properly arrange them within a Container
object. The object's bounds are defined by any object's coordinate in
combination with its size on a respective axis.
Additional Specification
- Since:
- 1.0
-
Interface Summary Interface Description ActiveEvent An interface for events that know how to dispatch themselves.Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.Composite TheCompositeinterface, along withCompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.CompositeContext TheCompositeContextinterface defines the encapsulated and optimized environment for a compositing operation.ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.LayoutManager Defines the interface for classes that know how to lay outContainers.LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.MenuContainer The super class of all menu related containers.Paint ThisPaintinterface defines how color patterns can be generated forGraphics2Doperations.PaintContext ThePaintContextinterface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on aGraphics2D.PrintGraphics An abstract class which provides a print graphics context for a page.SecondaryLoop A helper interface to run the nested event loop.Shape TheShapeinterface provides definitions for objects that represent some form of geometric shape.Stroke TheStrokeinterface allows aGraphics2Dobject to obtain aShapethat is the decorated outline, or stylistic representation of the outline, of the specifiedShape.Transparency TheTransparencyinterface defines the common transparency modes for implementing classes. -
Class Summary Class Description AlphaComposite TheAlphaCompositeclass implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.AWTEvent The root event class for all AWT events.AWTEventMulticaster AWTEventMulticasterimplements efficient and thread-safe multi-cast event dispatching for the AWT events defined in thejava.awt.eventpackage.AWTKeyStroke AnAWTKeyStrokerepresents a key action on the keyboard, or equivalent input device.AWTPermission This class is for AWT permissions.BasicStroke TheBasicStrokeclass defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with aGraphics2Dobject that has its Stroke attribute set to thisBasicStroke.BorderLayout A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.BufferCapabilities Capabilities and properties of buffers.BufferCapabilities.FlipContents A type-safe enumeration of the possible back buffer contents after page-flippingButton This class creates a labeled button.Canvas ACanvascomponent represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.CardLayout ACardLayoutobject is a layout manager for a container.Checkbox A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.CheckboxGroup TheCheckboxGroupclass is used to group together a set ofCheckboxbuttons.CheckboxMenuItem This class represents a check box that can be included in a menu.Choice TheChoiceclass presents a pop-up menu of choices.Color TheColorclass is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by aColorSpace.Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.ContainerOrderFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.Cursor A class to encapsulate the bitmap representation of the mouse cursor.DefaultFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.DefaultKeyboardFocusManager The default KeyboardFocusManager for AWT applications.Desktop TheDesktopclass allows interact with various desktop capabilities.Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.Dimension TheDimensionclass encapsulates the width and height of a component (in integer precision) in a single object.DisplayMode TheDisplayModeclass encapsulates the bit depth, height, width, and refresh rate of aGraphicsDevice.Event Deprecated. It is recommended thatAWTEventand its subclasses be used insteadEventQueue EventQueueis a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.FileDialog TheFileDialogclass displays a dialog window from which the user can select a file.FlowLayout A flow layout arranges components in a directional flow, much like lines of text in a paragraph.FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.Font TheFontclass represents fonts, which are used to render text in a visible way.FontMetrics TheFontMetricsclass defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.Frame AFrameis a top-level window with a title and a border.GradientPaint TheGradientPaintclass provides a way to fill aShapewith a linear color gradient pattern.Graphics TheGraphicsclass is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.Graphics2D ThisGraphics2Dclass extends theGraphicsclass to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.GraphicsConfigTemplate TheGraphicsConfigTemplateclass is used to obtain a validGraphicsConfiguration.GraphicsConfiguration TheGraphicsConfigurationclass describes the characteristics of a graphics destination such as a printer or monitor.GraphicsDevice TheGraphicsDeviceclass describes the graphics devices that might be available in a particular graphics environment.GraphicsEnvironment TheGraphicsEnvironmentclass describes the collection ofGraphicsDeviceobjects andFontobjects available to a Java(tm) application on a particular platform.GridBagConstraints TheGridBagConstraintsclass specifies constraints for components that are laid out using theGridBagLayoutclass.GridBagLayout TheGridBagLayoutclass is a flexible layout manager that aligns components vertically, horizontally or along their baseline without requiring that the components be of the same size.GridBagLayoutInfo TheGridBagLayoutInfois an utility class forGridBagLayoutlayout manager.GridLayout TheGridLayoutclass is a layout manager that lays out a container's components in a rectangular grid.Image The abstract classImageis the superclass of all classes that represent graphical images.ImageCapabilities Capabilities and properties of images.Insets AnInsetsobject is a representation of the borders of a container.JobAttributes A set of attributes which control a print job.JobAttributes.DefaultSelectionType A type-safe enumeration of possible default selection states.JobAttributes.DestinationType A type-safe enumeration of possible job destinations.JobAttributes.DialogType A type-safe enumeration of possible dialogs to display to the user.JobAttributes.MultipleDocumentHandlingType A type-safe enumeration of possible multiple copy handling states.JobAttributes.SidesType A type-safe enumeration of possible multi-page impositions.KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.Label ALabelobject is a component for placing text in a container.LinearGradientPaint TheLinearGradientPaintclass provides a way to fill aShapewith a linear color gradient pattern.List TheListcomponent presents the user with a scrolling list of text items.MediaTracker TheMediaTrackerclass is a utility class to track the status of a number of media objects.Menu AMenuobject is a pull-down menu component that is deployed from a menu bar.MenuBar TheMenuBarclass encapsulates the platform's concept of a menu bar bound to a frame.MenuComponent The abstract classMenuComponentis the superclass of all menu-related components.MenuItem All items in a menu must belong to the classMenuItem, or one of its subclasses.MenuShortcut TheMenuShortcutclass represents a keyboard accelerator for a MenuItem.MouseInfo MouseInfoprovides methods for getting information about the mouse, such as mouse pointer location and the number of mouse buttons.MultipleGradientPaint This is the superclass for Paints which use a multiple color gradient to fill in their raster.PageAttributes A set of attributes which control the output of a printed page.PageAttributes.ColorType A type-safe enumeration of possible color states.PageAttributes.MediaType A type-safe enumeration of possible paper sizes.PageAttributes.OrientationRequestedType A type-safe enumeration of possible orientations.PageAttributes.OriginType A type-safe enumeration of possible origins.PageAttributes.PrintQualityType A type-safe enumeration of possible print qualities.Panel Panelis the simplest container class.Point A point representing a location in(x,y)coordinate space, specified in integer precision.PointerInfo A class that describes the pointer position.Polygon ThePolygonclass encapsulates a description of a closed, two-dimensional region within a coordinate space.PopupMenu A class that implements a menu which can be dynamically popped up at a specified position within a component.PrintJob An abstract class which initiates and executes a print job.RadialGradientPaint TheRadialGradientPaintclass provides a way to fill a shape with a circular radial color gradient pattern.Rectangle ARectanglespecifies an area in a coordinate space that is enclosed by theRectangleobject's upper-left point(x,y)in the coordinate space, its width, and its height.RenderingHints TheRenderingHintsclass defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.RenderingHints.Key Defines the base type of all keys used along with theRenderingHintsclass to control various algorithm choices in the rendering and imaging pipelines.Robot This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed.Scrollbar TheScrollbarclass embodies a scroll bar, a familiar user-interface object.ScrollPane A container class which implements automatic horizontal and/or vertical scrolling for a single child component.ScrollPaneAdjustable This class represents the state of a horizontal or vertical scrollbar of aScrollPane.SplashScreen The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.SystemColor A class to encapsulate symbolic colors representing the color of native GUI objects on a system.SystemTray TheSystemTrayclass represents the system tray for a desktop.Taskbar TheTaskbarclass allows a Java application to interact with the system task area (taskbar, Dock, etc.).TextArea ATextAreaobject is a multi-line region that displays text.TextComponent TheTextComponentclass is the superclass of any component that allows the editing of some text.TextField ATextFieldobject is a text component that allows for the editing of a single line of text.TexturePaint TheTexturePaintclass provides a way to fill aShapewith a texture that is specified as aBufferedImage.Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.TrayIcon ATrayIconobject represents a tray icon that can be added to thesystem tray.Window AWindowobject is a top-level window with no borders and no menubar. -
Enum Summary Enum Description Component.BaselineResizeBehavior Enumeration of the common ways the baseline of a component can change as the size changes.Desktop.Action Represents an action type.Dialog.ModalExclusionType Any top-level window can be marked not to be blocked by modal dialogs.Dialog.ModalityType Modal dialogs block all input to some top-level windows.GraphicsDevice.WindowTranslucency Kinds of translucency supported by the underlying system.MultipleGradientPaint.ColorSpaceType The color space in which to perform the gradient interpolation.MultipleGradientPaint.CycleMethod The method to use when painting outside the gradient bounds.Taskbar.Feature List of provided features.Taskbar.State Kinds of available window progress states.TrayIcon.MessageType The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.Window.Type Enumeration of available window types. -
Exception Summary Exception Description AWTException Signals that an Abstract Window Toolkit exception has occurred.FontFormatException Thrown by method createFont in theFontclass to indicate that the specified font is bad.HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.IllegalComponentStateException Signals that an AWT component is not in an appropriate state for the requested operation. -
Error Summary Error Description AWTError Thrown when a serious Abstract Window Toolkit error has occurred.